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Game Info:
Objectives:
  1. Create a VR game where the player must survive as long as they can against enemies of an increasing difficulty.
  2. Create a VR game that has a procedurally generated world.
  3. Create a VR game that has high amounts of replayability.
  4. Create a VR game that has motion, but is still comfortable for the user.
General Info:
  • Title: Lost Hall
  • Platfrom: PC, Oculus Rift, VIVE
  • Genre: Shooter
  • Programming Language: C#
  • Development Time: ~3 months
  • Engine: Unity
  • 3D Assets: Autodesk - 3ds Max
  • UI: GIMP
Description:

    You find yourself in a cart that's taking you down an endless hallway. Everything seems peaceful at first, but then things start shooting at you.

    Soon your journey down this hallway becomes an intense fight for survival. Now, with only a flashlight and a pistol, all you can do is score points, dodge bullets and shoot everything that tries to kill you.


Post Mortem:
What Went Right:
  • I succeeded in making a procedurally generated world.

  • I succeeded in making enemies of increasing difficulties.

  • I succeeded in creating motion in VR that felt comfortable for the user.
What Went Wrong:
  • The game didn't have as high a level of replayability as I would have liked. It needed more content in the way of weapons, enemies, props and environments.

  • The procedural generation of the world didn't have enough variation. Because of this, the world became uninteresting as time went on.

  • The enemies in the game didn't have enough of an evolution in regards to the increase in difficulty. They could have developed different weapons, and abilities as time went on.
What I Learned:
  • I gained a better understanding of designing and developing games for VR.

  • I gained more experience using the features of Oculus' touch controllers.

  • I learned ways of creating motion in VR that is comfortable for the user.